﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Assets.Scripts.Bvh.Common
{
    public struct Triangle
    {
        public Vector3 v0;
        public Vector3 v1;
        public Vector3 v2;

        public readonly static Triangle Invalid = new Triangle() { v0 = Vector3.zero, v1 = Vector3.zero, v2 = Vector3.zero };
    }
}
